Tag Archive | "Creating"

Tutorial: Creating EPUB or Mobi files of Graphic Novels or Manga …

This tutorial is going to cover how you create an EPUB or Mobi of a graphic novel or manga for your eReader. Your eReader could be a Kindle, Nook, iPad or any other variant. The key is to make sure that your reader is

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Creating an ePub Book Using Pages – How to Make the eBook Cover …

A cover page with a white background using the handy ePub template Apple offers is easy.Generating a full-color cover page is more challenging. Here's some help.

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Creating Two Kinds of Page Breaks in EPUB with CS5.5 | The …

Creating Two Kinds of Page Breaks in EPUB with CS5.5.

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5 iPad Apps for Creating Charts, Diagrams and Visualizations

Continuing our look at business apps for the iPad, today we look at tools for visualizing data and information. The iPad’s interface begs to be used for …

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Creating iphone apps

Creating iphone apps

Since childhood, I always had a dream to make it big. I was thinking my game over and over again and again during the sleepless nights, imagining the characters and heroes, levels, gameplay tricks… etc.

Does that sound familiar to you?

To be honest, I am a big fan of the iPhone, so I did not even consider the idea of creating games for anything else but the iPhone or iPad.

But I was missing the main thing – I had no team and no programming skills at all. Even worse – I did not even have a technical education!

Over and over again I have been reading the blogs and reports about the Gold Rush in the Apps Store where small guys like you and me achieved immense success by creating simple but great applications or games!

Did you know that guys from the Top Applications part of the App Store are selling over 35,000 copies a day!

If you sell your app for .99 and get .70 from it after all apple commission cuts you are left with pure profit of ,500 USD per DAY! Well, you can’t live with that but that is a good start, isn’t it :-)

This thought would not let me sleep well. Of course I did not live in the illusion that I would get on top with my first app but you know me already – I am a kind of guy who always wants to reach the stars!

So my target was to get into the Top100 Apps at least.

Here is what I did. I decided to take it really seriously. First, I bought all the books available in my local Barnes&Noble store and on Amazon as well. Everything from Iphone Development for dummies to the advanced experts-stuff.

Oh boy, that was a real head ache to read all that stuff. It took me about 3 months alone to read all those books.

And you know what?

After I tried to implement the knowledge I was totally disappointed – most of the printed books turned out to be completely outdated. You know it is a long process after you write a book, it goes to the publisher, stays in editing for weeks, then the printing office keeps delaying it again and again. Then you need to distribute it throughout the country to local shops etc.. And the things change so fast. Once iPod was released, next year iPhone, then iPhone3GS, then iPad, then iPhone4…the list goes on and on. Things change so fast and these printed books can’t even catch up. Most samples were outdated and never worked for me. What a bummer.

So finally after reading all this crap my head was ready to explode and I decided to take action.

Creating a great app or game is only part of the story. The most important part is how to sell it successfully and get on top of apps store sales. That’s what most developers are missing, failing one after another in their efforts to live their dream. They put all their efforts into the development and miss the most important part – successful marketing! Even the best app can remain totally unknown if you fail to market it properly.

Where to advertise the app? How to get traffic to the page? Should I order paid reviews or not? Should I create blogs? Do I need to make support forums for my game? Should I make my app free and earn money only by selling Ads inside, or is it better to get rid of ads and sell the app itself? All these questions could leave the newbie developer totally confused and as a result – on the road to total failure in achieving success in the apple store.

You know I had no programming skills at all when I started out so I don’t expect you to know anything about programming. You don’t have to have any technical knowledge. If you can operate your iPhone and basic computer software – that’s all we need to start.

What does that mean to you? Well it means that you won’t have to spend 12 months and tens of thousands of dollars figuring this out like I did. More importantly, it means…

… you can start creating your own app or game today and making money with it tomorrow.

For more information on my success on iPhone Device Secrets continue to read here right now.


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The iPad Is Costing Jobs, The iPad Is Creating Jobs | Irish …

It’s a real question of who you believe this morning is a game of the glass if half full or half empty, depending on who you speak to. Mashable points to a…

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The Blog of Brady J. Frey + Creating an eBook in ePub

This is a first round overview of the ePub format used for digital books, which I’m finding is needed more and more in my freelance work. I’ll go over both how to code it, and tools I’ve used to translate real world files into an ePub

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The Blog of Brady J. Frey + Creating an eBook with ePub

This is a first round overview of the ePub format used for digital books, which I’m finding is needed more and more in my freelance work. I’ll go over both how to code it, and tools I’ve used to translate real world files into an ePub

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Creating an iBook (ePUB) for the iPad with InDesign CS5 | Ebooks …

But since the ePUB format uses XHTM and CSS, can’t you just overlap, for example, a big SVG file for the frame of the cover under a transparent PNG image (a product, a statue, etc) for a cleaner look ? …

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About EPUB and creating EPUB documents – article in OS & Utilities

EPUB, short for Electronic Publication, is an open e-book standard accessible by most of the e-book readers. It has some characteristics that makes it perfect for ebook readers like having a reflowable content (it can adapt itself to …

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Kindle Wireless Reading Device, Wi-Fi, Graphite, 6" 


The all-new Kindle has a new lectronic-ink screen with 50 percent better contrast than any other e-reader, a new sleek design with a 21 percent smaller body while still keeping the same 6-inch-size reading area, and a 17 percent lighter weight at just 8.5 ounces. The new Kindle also offers 20 percent faster page turns, up to one month of battery life, double the storage to 3,500 books, built-in Wi-Fi, a graphite color option and more—all for only $139.



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